The Free Cheese Episode 460: Mario Kart: Double Dash!!
This week on The Free Cheese, get Diddy Kong in the back there for a giant banana.
We add another GameCube game to the list and our first kart racer. How does the change to gameplay hold up for Mario Kart all these years later? Does this game have the best course list in the series?
Find out the answers to those and more, and be sure to listen in for Matt’s eSport Tips® for dominating every track.
Mario Kart: Double Dash!! always had a bit of a different flavor to it than the rest of the series. In hindsight, every game in the series differs quite a bit from the one that preceded it yet Double Dash still stands out among the rest. Beyond the obvious differences, there’s a level of rigidness and seemingly lack of “Nintendo polish” that gives this game a feel more akin to a Sega game. It’s filled with new ideas throughout its courses and items that are often singular in appearance but add character to the game. I really enjoyed hunting out shortcuts in races as they were so often waving to you from just out of your line of vision. It was fun combining different characters and seeing the special items that everyone could obtain.
This is such a hard game to review at this point of my life. Nostalgia is so heavy sinking upwards of up to a 1,000 hours on this one potentially. It was and will probably always be my Mario Kart. More so than nostalgia though, I think this game thrives on being different from the other games. I like that your character matters and the opportunities two drivers on one kart present itself. There is true mastery to be found in this entry that I don’t know you will find elsewhere in the series. Again, nostalgia may be getting the best of me here but I think this is close to a perfect kart racer. Also, no other game (besides the remake in 8) has Baby Park.