Category: Features

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Looking Back On Animal Crossing: New Leaf

"I'll tell you a riddle. You're waiting for a train, a train that will take you far away. You know where you hope this train will take you, but you don't know for sure. But it doesn't matter. How can...

/ June 25, 2014

Ludonarrative Dissonance in Open World Games

As gamers grew more indignant with the normative linear story experience of gaming, their dissent led to bigger pushes in marketing moral choices, alternate endings, and more open world gameplay in the big budget games being produced. In 2014, the...

/ June 23, 2014