With our first day of awards decided and winners crowned, The Free Cheese Game of the Year continues with:
- Favorite In-Game Moment
- Best Multiplayer
- Best Fighting Game
- Best Character
- Best Sound Design
Favorite In-Game Moment
Project Zero Dawn Reveal (Horizon: Zero Dawn)
When Horizon: Zero Dawn was first revealed during E3 2015 and we saw the world that Guerrilla Games was building, our first question was, “What happened to us?” Horizon: Zero Dawn showed us a world filled with technology but a culture that seemed primitive.
It makes sense that the reveal of what happened to humanity in this post-apocalyptic world is our winner for Favorite In-Game Moment this year. Discovering the true nature of the world and how Elisabet Sobek worked with the human race to create GAIA to rebuild the world after we were all dead was so revelatory. The game does a fantastic job of trickling little bits of the information to you as you move through the world and look through artifacts, but it all hit us just right when the curtain drew back and let us look.
Runners Up: The [E]nd of YorHa (NieR: Automata) • BJ’s New Neck (Wolfenstein II: The New Colossus)
Friday the 13th
We come together once a week to talk about the games that we’ve been playing, but for as long as we’ve been playing games, we’ve been playing them together. This category awards the game that brings us together the best and the game that we enjoyed playing most with our friends this year.
Friday the 13th pits Jason against seven camp counselors until one side is left standing. It’s nothing without other to people to play with and the amount of time spent with this game this year proved how great it is. We loved working together to try to take down or escape from Jason and even more we loved hunting down our friends as the horror icon himself. Filled with homage to the film franchise, Friday the 13th kept us talking and playing all year long. We know we’ll be playing this one for a while to come.
Runners Up: Destiny 2 • Player Unknown’s Battlegrounds
Best Fighting Game
We usually don’t have a category specific to a genre of games but 2017 brought us a lot of fighting games. It also reminded us all of how much we love fighting games. With so many different franchises to choose from, we realized that we each have a preference and we’re each able to find our strengths in different games.
Ultimately, Injustice 2 is our Best Fighting Game this year. It refined the combat system that NetherRealm established with Mortal Kombat in 2011 and has iterated on with subsequent releases. Further, it features a huge roster of characters to choose from, grabbing our favorites from the DC Comics universe and throwing in some surprises like Sub-Zero and Raiden.
Runners Up: Tekken 7 • Gang Beasts
Doki Doki Literature Club surprised us in many different ways but most of all, the character behind the entire game and the reason we joined the Literature Club is our winner for this year’s Best Character.
Monika reminded us of that girl from high school. You know the one. She’s pretty, organized, and takes charge of things. You’re pretty sure that she’s going to do really great things one day and she’ll have a great career. You know that you’ll likely lose touch after high school, because she’ll outgrow you but you’re just happy to have known her. She’s also so great, that she’s designed an entire simulation just for you. You’re entire existence depends upon her creating it. You know – that girl.
Runners Up: BJ Blazkowicz • Joe Baker
Best Sound Design
Hellblade: Senua’s Sacrifice
The winner of the category for Best Sound Design is one of the biggest inspirations for the creation of the category. Hellblade: Senua’s Sacrifice tells a really important story. It taught us to think differently about who we meet and reminded us that we’re not alone. It handled some pretty heavy stuff and did it all through a really fun action game.
The impact of it all would be entirely lost if it weren’t for how well-designed Hellblade: Senua’s Sacrifice’s sound is. The echoing of voices and their conflicting messages rattled us just as much as Senua in the game. The way that our subconscious came to life and whispered in our ears carried us through our deepest fears and to the end of Senua’s journey. Without the effects executed this way, the game would have lost a lot of its impact.