Every week on The Free Cheese Podcast, we begin with a segment called Now Playing where we talk about the games that we’ve been spending time with. In this article, we’re bringing a bit of that conversation to the written word because it isn’t dead yet.

We’ll share what we’ve been playing and we encourage you to ask questions or share your own thoughts on what you’ve been playing in the comments.

This week, I want to turn my and your attention to Hitman. IO Interactive’s latest iteration of its series released last year and outside of watching some of Giant Bomb play through it, I completely missed the game. Even what I saw came late in the year and it wasn’t until early this year that I edged nearer to playing it. It finally made its way onto my PS4 this summer and we’ve been playing it weekly as part of our Hitman With a Hammer series (which you should check out if you haven’t yet).

I’ve spent hours in the world of Hitman so far. Many of those hours were without spending a cent on it, as the developers pushed out the opening training mission for free after buying its independence from Square Enix earlier this year.

This week, we were set to take on the next levelin the game, Sapienza. Instead, we found that I had forgot to install the content when we sat to record. While we attempted to download it in time, it wasn’t going to happen quickly enough in the amount of time we had allotted for recording. Rather than skip the week, we returned to Paris for one last outing. It ended up being one of the best hours that we’ve recorded in the game and it’s testament to how much variety and choice you have when playing just one level.

I feel like at this point, we’d exhausted a lot of what was lying in Paris. I felt we had found every secret and found every surprise, but another hour proved that there was so much more to find. Even after we finished recording, I went back in for more of Paris and I played through an entirely different angle.

I made a promise not to play through any of the game without Matt or Marc and I’m honoring that, but now that we’re moving on from Paris I feel okay exploring it to its fullest.

 Sometimes your expectations for a game are wrong, but in a good way. I started and finished Uncharted: The Lost Legacy this week. I expected a short, couple-hour offering but instead received a quite lengthy seven hour campaign. I found myself beating this game in two sittings because I couldn’t take myself away from this game.

The Lost Legacy changes things up enough to make me want to jump back into the universe after what I would call the perfect ending to the Uncharted franchise. Having to play as Chloe is a great choice by Naughty Dog. She is very charismatic and was very enjoyable to play as. I will give more of my impressions in a review soon to come, but I will say if you like Uncharted, you need to play this.

My Vita also continues to see life this week as I continue to play through Danganronpa: Trigger Happy Havoc (Yes this is still my section and not Marc’s). As I explained on the podcast, this game really weird but in the most bizarre way possible. I love the crazy narrative this visual novel is telling me. I’ve been fooled a couple times now on how the story will shake out and I appreciate that I can’t predict what’s going to happen next. Being more than halfway through, I’m completely invested to see what Monokuma does to these characters by the end of this story.

Posted by Joe Dix

Joe is the creator of The Free Cheese. He eats a lot of pizza and takes thousands of pictures of his pugs Oswald and Earl every day.

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