Our imagination is a powerful tool. It’s one that can take us anywhere. We can picture ourselves becoming the best version of who we want to be or we can see ourselves at the lowest of lows. It doesn’t take much to flip the switch and see either side.

It allows us to visit worlds that we’ve never been. It can carry us from page to page and bring to life what would otherwise be trapped in writing.

Usually, that’s all it ever is- our imagination. It can help us or trick us but ultimately it’s just not real.

Every once in a while, we get to see something we’ve thought about come to life in one way. The desire for the job that we’ve always wanted is calling after us. The fear of losing someone to the clutches of death becomes an afternoon in black. Those two worlds become one and allow us just a glimpse at what possibilities await us. We get to see what we maybe shouldn’t be able to.

Like a half-remembered dream, sometimes we only get fragments of that reality. Sometimes we won’t see the whole picture and all we’re left with is just a snapshot of what could have been. In the moment, it might have felt so real and it might have all made sense. Now, on the other side, we’re left with just pieces of what we thought was real and we’re trying to connect them back together.

Our cover this month is “Cancelled,” and we’re looking at the games that never made it to release. We’ll focus on the projects that surfaced after they had sat dormant for years without anyone knowing they existed. We’ll talk about the games that made it so far into development but for one reason or another just never hit the shelves.

Like something we weren’t meant to see, we’ll look at the pieces of these games that did find their way to us – the prototypes, promotional art, demos, and sometimes even the finished games.

Posted by Joe Dix

Joe is the creator of The Free Cheese. He eats a lot of pizza and takes thousands of pictures of his pugs Oswald and Earl every day.

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