Every week on The Free Cheese Podcast, we begin with a segment called Now Playing where we talk about the games that we’ve been spending time with. In this article, we’re bringing a bit of that conversation to the written word because it isn’t dead yet.
We’ll share what we’ve been playing and we encourage you to ask questions or share your own thoughts on what you’ve been playing in the comments.
Not only was I able to rank up and get into collecting and leveling gear, but I was able to complete the single player campaign this time around. I remember from those who played the original, that the single player content was quite good, despite the game’s marketing heavily pushing its multiplayer focus. Still, I never went too far into it and wasn’t sure what to expect here. In Splatoon 2, the single player campaign gradually introduces you to the game’s mechanics and weapons while adding some platforming challenges to the gameplay. Each world in the game shows you something new, like a conveyer belt that launches you higher to the next area or ink-activated grappling hooks.
I really enjoyed playing through it and found the bosses challenging in their own way. I kind of wish there was a boss rush mode that allowed me to go through the challenge one after the other. It also felt really good to get that sense of completion for finishing off all five worlds, and now I can really focus on getting better at the multiplayer component of the game.
The main character, Jake, is a mecha pilot who is one of a group of humans who fled Earth in the wake of a global disaster. He is forced to return to Earth in his mecha in order to fight mysterious, hostile life-forms known as the XADA, in order to save the planet.
Basically, You play as a soldier who’s hooked up to a machine that remote controls a human sized mech to fight some weird bio-weapon zombies. There’s other characters you can unlock to play as too. I didn’t know this was a mobile game back in 2015, but it makes sense now given how this game is set up with a digestible yet odd design. I’d probably be frustrated with touch controls. It’s a cool game and you should play it.
I’ve kind of fallen in love with these little punk squid kids. This game carries a style that I’m not sure I’ve seen before. I love looking at this game. It’s very pretty seeing all the variety of ink splashed around the map. Then, the music drives home the style this game is looking for. I’m amazed at the power this “handheld console” can put out.
I can’t stop playing ranked mode. After I went through the grind to getting to level 10 that opening weekend, I unlocked this mode. As fun as the gameplay is with all the weapons, outfits, and different abilities, this is where Nintendo’s online services have screwed me. All I want is native voice chat on this console. There are too many times where I lose, because of the lack of communication on my team. Granted this happens on both teams, but with a little guidance from myself or a teammate I would have a lot more wins. Other than this gripe, I love playing this game though.
Favorite mode right now would be Splatzones. I think I would like Rainmaker a lot if I’ve had more opportunities to play it since these ranked modes are rotated in and out. Favorite special is the curling ink pucks, so I use the Aerospray Gun. The gun is fine, but the main reason I use it is for that overpowered special. The balancing of the weapons seems to be off to a good start. More impressive is that we’ve already received a balancing patch despite me thinking we didn’t need it quite yet. This shows me that Nintendo is committed to keeping this game, dare I say, fresh! All of this makes me want to say that this is my favorite game on the Nintendo Switch.