We are trying to carry water in our hands. We’re desperate to find a grip on the intangible. We become ever eager to construct reality from the surreal.

A dream is a look into another world. We never know that we’re somewhere else until we’ve already left. Attempting to get back is futile, as the moment is gone. The surprise of the moment creates something that we assume is tangible, but reaching out for it leaves our hands empty.

There’s often that moment of realization, where we know that we are dreaming, or had just been dreaming. Within the single moment, our brain shouts,

“I can’t believe this is happening.”

And often, that realization is the distinction that separates us from the dream. It’s that moment where we let go of the surreal and when we let it slip away. We can’t control it. It just happens.

On the other side of it, when reality has reared itself again, we’re left to interpret where we went. What is the deeper meaning? What message were we trying to send ourselves from another place in another time? Do we carry hope that we can summon that world? Or do we fear its state within our own?

There are dreams that, much like moments in life, stay with us. These little moments, these small thoughts come to define us. The tangibility of an instant becomes a beacon for hope that we steer ourselves toward forever. When we find ourselves at pause, we cling to these small thoughts as a guide. They carry us forward and lead us to the next stage in our growth. Over the course of a life, the combination of experience and dreams blur together into a collection of stories that we tell.

In the end, there’s no difference between what was real and what we perceive to be real.

June has long been one of the most exciting months for video games, as it’s host to the annual Electronic Entertainment Expo. E3, as it’s known, is where game developers come together to show off what they’ve been working on and announce what is next to come.

For us, it can be a month where dreams come true or shatter forever (until the next E3). We find ourselves watching the announcements with the hope that our anticipations become reality. We carry the same optimism that we do when we wake from a pleasant world within the recesses of our mind. We want to make everything we imagined a part of this timeline.

We spend the weeks and months leading up to June, using our observations in combination with our desires to determine what we believe will make the greatest possible outcome. We sit down to watch each of the major console manufacturers and publishers reveal what we’ve waited for for what feels like eternity. In a moment, we find ourselves announcing, “I can’t believe this is happening.”

This month, we’re going to look at the concept of Dreams in video games. We’ll talk about the games that came from some other place, the games that came too soon and dreamt too big. We’ll look at the influence of dreams on games and how the intimacy of our interpretation of things can alter our own reality.

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Posted by Joe Dix

Joe is the creator of The Free Cheese. He eats a lot of pizza and takes thousands of pictures of his pugs Oswald and Earl every day. He has a disorder that causes him to believe that he is Batman and his favorite video game is Castlevania: Symphony of the Night.

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