If you are one of those PC master race people, you are probably familiar with a gaming client called Battle.net. When opened its hard to see a bad game that Blizzard has put out recently. The same holds very true for the new IP that you may have heard of this year called Overwatch.

A lot of people are in love with the art style of this game. While I do highly appreciate it, it’s the gameplay that makes me like this game so much. Now I know there wasn’t a need for this on the PC master race platform, but the console space kind of needed that speed of an arena shooter in the first-person multiplayer scene. Overwatch delivered on that need very well. The speed at which it moves feels perfect for the type of shooter that Blizzard was trying to build. It’s not quite as fast as Titanfall 2, but it doesn’t need to be and I appreciate that.

Each character feels unique enough to make them deserve to be on the roster. Even better is that each character ability has a counter of some kind with another character. This sets up nicely to make Overwatch the team based shooter it wants to be. The game encourages you to keep changing your class to counter the strategies the other team may put up, or because one character works better in one portion of a particular map than another. I enjoy this type of competitive nature and it made me enjoy trying out new characters instead of picking the same one time and time again.

Just because I enjoy the gameplay more than the style choices doesn’t mean I hated it, in fact, i really liked the style choices. It’s obvious the game is very pretty. The art style has brought a level of fandom that I didn’t think I would see with a game like this. While you have to go other places than the game to get the full background of each character, they are all unique and fun in different ways. One of my favorite decisions in this game is the map design. In other first-person shooters, there are multiple modes that can be played on the same map. Overwatch decided not to do that. They designed each map to be played in a certain mode. I appreciate that because games like Titanfall 2 and Battlefield always have these map identity problems that make me not fall in love with one single map.

Lately on podcasts and in game of the year coverage, I kind of automatically dismiss Overwatch for being burned out of it. It’s not the games fault though because I got burned out from playing it so damn much over the summer. This game is truly awesome for what it has brought to the crowded first-person shooter space. Because of that, Overwatch is a nominee for The Free Cheese Game of the Year 2016.

Posted by Matt Soellner

Matt is a borderline Sony fanboy, but loves to play anything that is fun. Has a healthy diet of coffee, beer, and some forms of food in the middle. Can talk about sports about as much as he can about games and when he is not in front of his consoles he is on the family party boat.

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