Star Fox 64 was first released on the Nintendo 64 in 1997. Developed by Nintendo EAD, Star Fox 64 is a sequel to the SNES game Star Fox. The game was the first game that supported the Rumble Pak for the Nintendo 64, a peripheral that added a vibration feature to the console’s controllers.

The game is primarily a scrolling shooter, requiring the player to fly aircrafts and shoot at enemies. Star Fox 64 contains a story mode, where players progress toward the final fight with Andross. Completing the campaign and earning all medals in the game will unlock a new mode within the multiplayer game mode that allows players to battle against one another on foot, in addition to the other combat modes.

While the characters in the game are modeled as anthropomorphic animals, they each have their own personalities and backstories. Depending on which path the player takes in the game, different side characters can be found. These alternating paths determine which ending the player will view as well.

The game has been remade for the Nintendo 3DS as Star Fox 64 3D, giving the game a similar treatment to The Legend of Zelda: Ocarina of Time 3D. A lot of the original N64 game retconned the story from the SNES game, and continues ideas set in place from the cancelled SNES sequel.

Nintendo is continuing the franchise later this year on the Wii U with a new entry in the series that will utilize the Wii U GamePad, allowing players to experience the game in different ways both on the television and off.

Posted by Joe Dix

Joe is the creator of The Free Cheese. He eats a lot of pizza and takes thousands of pictures of his pugs Oswald and Earl every day.


  1. I still remember buying Star Fox 64. One month before, I finally got my money from my car accident lawsuit and had just bought an Atari Jaguar (it was $30), an N64 console, Super Mario 64, Wave Race 64, Mario Kart 64, Blast Corps, two Memory Cards, and three N64 controllers; Red, Yellow, and Black. Then after basking in N64 for a month, the new Star Fox game came out, and I rushed to KB Toys, only because they broke street date, to get this game and that Rumble Pak, which I was sure it was a gimmick.

    I was blown away by the Sector Y space battle and the “Independence Day” type stage, and the Rumble Pak was pretty cool, although it really didn’t find its full potential, to me, until Goldeneye 007. The multiplayer wasn’t so great, and if it didn’t exist it wouldn’t be missed.

    The best part of the game, IMHO, had to be the space battle leading up to Venom when approaching from the Medium or Hard paths.

    it’s a great game and I’d recommend it to anybody.


    1. I never actually owned the game. I had a friend who owned almost everything (or so it seemed) and I played bits of it at his house. I think he had unlocked the on-foot mode in multiplayer and I loved it a lot, so my brother and I rented it from Hollywood Video because it was sold out at Blockbuster. I remember feeling weird inside of Hollywood, having never been there before but I can still feel the excitement when we saw one copy of the game left.

      We took it home, played it for a while that night and through the weekend and never really again. We couldn’t figure out how to unlock the on-foot mode, and by the time we realized what we had to go through to get it it was time to return it.

      I’ve yet to go back to it on 3DS but I’d like to before the Wii U game comes out this year.

      Also, you brought back memories of excitement mentioning the black N64 controller. I miss having weird choices for colors with our consoles. We had the original gray N64 with a handful of controllers (including Atomic Purple) and my brother got his own N64 at one point, the aqua blue console that you could see the insides of.


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